TAK-TAK-TAK Learning system through educational video games

Project Representative
Antonio Purón
Creation Date: 2011
Headquarters: Mexico City, Mexico
Geographical Reach: Global
Nature and number of beneficiaries: 436,201 children (taktaktak.com) and 12,321 teachers (LabTak.mx)
Contact

TAK-TAK-TAK Learning system through educational video games

About the Project

TAK-TAK-TAK Learning System helps to reduce inequality in educational quality in low-income children through a digital learning system based on the use of free educational video games (TAK-TAK-TAK) and of pedagogical tools for teachers and parents (LabTak). Created by Inoma, a Mexican nonprofit NGO, the targeted group is children (6-13 years old) of low-income families. The goal of TAK-TAK-TAK Learning System is to reach by 2023 more 1 million children and 30 teachers in Latin America and worldwide.

Context and Issue

Accordingly to the results of the Program of International Student Assessment (PISA) evaluation (2016), in Mexico, the performance in Math, Science and Reading is below the average of OECD countries; less than 1% of Mexican students of 15 years old achieve achieve the highest proficiency levels in Math, Reading and Science; 42% of students fail to reach the minimum level of competencies in Reading (since 2009), and 57% fail to reach the minimum level of competencies in mathematics (without variations since 2003). This results are consistent with the Mexican evaluation PLANEA (2015) where students at the end of primary school have insufficient levels in both language and communication (50%) and mathematics (61%).

In recent years, the use of educational video games to support teaching and learning methods has increased due to its effectiveness. Unfortunately, in Mexican public elementary schools this type of strategy is not common, mainly because of the cost and the problems (or the lack) of connectivity and hardware.

Solution and Impact

TAK-TAK-TAK Learning System promotes better quality education appealing to three key drivers of children: having fun, curiosity, and peer competition. The solution offers free and fun content aligned with the K-6 national curricula, US Common Core State Standards and the XXI Century Skills. Available in Spanish and English and personalized to individual children skills, TAK-TAK-TAK operates seamlessly under different ITC scenarios (online/offline, fixed/mobile) and population profiles. Using algorithms, AI and educational content curation it provides pedagogical resources and training to teachers, including students’ progress reports on academic and digital skills.

According to independent tests, when using TAK-TAK-TAK video games children improve their academic performance in standardized tests by 7%. By playing these video games children acquire competencies such as self-taught learning, participation and collaboration, problem-solving, and develop strategies for the decision-making, among others. They encourage abilities within a controlled and safe environment, where mistakes are experienced and children learn from them. And at the same time, they develop creativity and imagination.

This educational solution is attractive, particularly for children of indigenous communities (of low-income families) in Mexico. They ask their teachers to open the school on weekends only to play TAK-TAK-TAK.

Future Developments

The next stage of TAK-TAK-TAK is the sustained expansion to benefit 1,000,000 children and 30,000 teachers in Mexico and worldwide, and to have 150 video games (covering all the national curricula) in all platforms, by 2023.

Strategy: Inoma has and is making strong alliances with the Ministries of Education (of Mexico, Colombia and of other Latin American countries); actual donors; investors; suppliers, and collaborators. By this, they aim to obtain the resources to achieve the established goals, and to maintain the quality of the solution, including attentiveness to their beneficiaries.

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